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Classic Robotics - RETIRED LbNA #57134 (ARCHIVED)

Owner:Lee & Nancy
Plant date:Mar 6, 2011
Location:
City:Fullerton
County:Orange
State:California
Boxes:8
Found by: I dig toasters (8)
Last found:Apr 25, 2013
Status:FFFFFFr
Last edited:Feb 1, 2017
UPDATE: 01/29/2017 - Pulled remaining boxes until I can make the series whole again.

From the Robotics Society of Southern California (RSSC), (OLD LOCATION at CALSTATE FULLERTON) head north about a mile to this 124-acre park. Parking is $3 weekdays, $5 weekends, and $7 holidays. You can park outside of the park on the street, and walk in. These clues begin with you walking through the main gate. The trail begins just past the pedestrian crossing sign.



(1) ROBBY - 1956 (movie Forbidden Planet)
   To find this box convert this binary data to text (8-bit ASCII)
   Note: Translators are available online.


                    010001110110111
                    101010010011010
                    0101  100  1110
                11 010000111010001 00
               0100011011110111011101101
                11  001101000011010  01
                    011011000110110
                    001010100011011
                        11010101
              000110100001100101010100000
            1100001011100100110101101101001
          01101110011001110100110001101111011
          10100010000010110111001100100010011
          11011011100101010001101111010101000
          110100 001100101010001000111 001001
          101001 011011100110101101101 001011
          011100 110011101000110011011 110111
          010101 101110011101000110000 101101
          001011 011100100000101101110 011001
          000100 001001100101011011100 110001
          101101 000010000100110111101 111000
          010010 010111001101000010011 001010
                 111010001110111011001
                01011001010110111001010
              1110110100001 1010010111010
              0011001010100 0001011011100
              1100100010101 0001101000011
              0100101110010 0110010001010
              0100110111101 1000110110101
              1010001100111 0010011011110
              1101110011101 0001001111011
              0011001000010 0111010101110
             01101101000010000100110010101
    11100101101111011011100110010001010010011000010
    11010010110110001101001011011100110011100101110
This box was reported missing again, so I carved a smaller replacement, and is under bench on fountain side. This will be a bounus until one or the other actually go missing.

(2) ROSIE - 1962 (TV series The Jetsons)
(3) ROCKEM SOCKEM - 1964 (action toy/game made by Marx Toy Company)
(4) B9 (aka. Robot) - 1965 (TV series Lost In Space)
(5) R2D2 - 1977 (movie Star Wars)
(6) JOHNNY5 - 1986 (movie Short Circuit)
(7) ED209 (Enforcement Droid series 209) - 1987 (movie RoboCop)
(8) BENDER - 1999 (TV series Futurama)

To find these remaining boxes, follow the pseudo code logic below. Hint: You will need to begin in the "Main" subroutine, and jump to the called subroutines/functions, usually passing values to parameters. These values get assigned to the parameter variables in the order listed. So a call to GetDifference (8,3) to function GetDifference (x,y) will assign x=8 and y=3 within that routine. If within the function getDifference is set to (x-y), then it will return 5 as the value. When you finish with a subroutine/function, return to the place from where it was called and continue with that code set.

Function GetLandmark(color,object)
  if color inlist(red, blue, green, yellow) then
    case when object equals
      'bench' then GetLandmark = 'baseball diamond'
      'tree' then GetLandmark = 'bridge'
      'rock' then GetLandmark = 'stream'
      'bush' then GetLandmark = 'telephone pole'
      'hill' then GetLandmark = 'dam'
      'grass' then GetLandmark = 'restroom'
      'sign' then GetLandmark = 'dirt path'
      'flower' then GetLandmark = 'steps'
      'road' then GetLandmark = 'road'
      'walkway' then GetLandmark = 'gate'
      'building' then GetLandmark = 'playground'
    end case
  else
    case when object equals
      'sign' then GetLandmark = 'mile marker'
      'hill' then GetLandmark = 'shelter'
      'rock' then GetLandmark = 'fork in path'
      'flower' then GetLandmark = 'electrical vault'
      'building' then GetLandmark = 'palm tree'
      'tree' then GetLandmark = 'fence post'
      'bush' then GetLandmark = 'pepper tree'
      'bench' then GetLandmark = 'concrete blocks'
      'road' then GetLandmark = 'parking lot'
      'walkway' then GetLandmark = 'bush'
      'grass' then GetLandmark = 'lake'
    end case
  end if
End function

Function GetDirection(a,b,c)
  case when (a * b) - c equals
      6 then GetDirection = 'right'
      5 then GetDirection = 'left'
      4 then GetDirection = 'straight'
      3 then GetDirection = 'downhill'
      2 then GetDirection = 'uphill'
      1 then GetDirection = 'backwards'
    end case
End function

Subroutine Get2_Rosie_Box(g,h)
  'Continue down path and go over' + call GetLandmark(yellow, rock)
  'and go' + call GetDirection(3,4,6)
  'at' + call GetLandmark(orange,rock)
  'past' + (g / h) + GetLandmark(purple,sign)
  'and go' + call GetDirection(2,5,4)
  'at next' + call GetLandmark(white,rock)
  'over' + call GetLandmark(blue,rock)
  'just past next' + call GetLandmark(black,rock)
  'take' + call GetLandmark(yellow,sign) + call GetDirection(6,2,6)
  'to' + call GetLandmark(green,tree)
  'box at base of' + call GetLandmark(white,bush)
  'up stream on your' + call GetDirection(3,3,3)
End subroutine

Subroutine Get3_RockemSockem_Box(g,h)
  'Continue on current path past' + call GetLandmark(yellow, bush)
  'valley and' + call GetLandmark(green, bench)
  'over' + call GetLandmark(green, rock)
  'keeping' + call GetDirection(3,2,1)
  'go' + call GetDirection(3,5,9)
  'up' + (g + h) + call GetLandmark(red, flower)
  'through rocks and go' + call GetDirection(3,3,4)
  'to large' + call GetLandmark(black, bench)
  'between' + (g+5)*(h-g) 'and' + (g+h+9)
  'box above gap covered by rock and plant debris'
End subroutine

Subroutine Get4_B9_Box(g,h)
  'Continue on current path and go' + call GetDirection(7,2,8)
  'at' + call GetLandmark(yellow, road)
  'past large dirt' + call GetLandmark(black, road)
  'on your' + call GetDirection(3,4,6)
  'and over' + call GetLandmark(red,rock)
  'take path' + call GetDirection(3,7,15)
  'below' + call GetLandmark(green, grass) + (h)
  'to top of' + call GetLandmark(green, hill)
  'take' + (g*h*5) + 'steps from' + call GetLandmark(red, walkway)
  'at top edge of' + call GetLandmark(purple, flower) + (g+h)
  'feet' + call GetDirection(3,5,10)
  'of trail, under layer of rocks is the box'
End subroutine

Subroutine Get5_R2D2_Box(g,h)
  'Return to path heading' + call GetDirection(3,3,6)
  'all the way back to, and up to, number' + (g+h)
  'facing front of landmark, look' + call GetDirection(4,5,14)
  'at tree leaning toward you,'
  'further' + call GetDirection(2,3,4) + (g-h)
  'dark trees align, still further' + call GetDirection(3,3,7) + (h)
  'light trunk trees align, walk just' + call GetDirection(4,3,6)
  'of these, take path to number' + (h) + call GetLandmark(brown, bush)
  'to small' + call GetLandmark(orange, walkway)
  'on' + call GetDirection(4,3,7) + 'at left rear under rock'
End subroutine

Subroutine Get6_Johnny5_Box(g,h)
  'Return to Landmark number' + (h)
  'and go' + call GetDirection(2,3,0)
  'at' + call GetLandmark(black, rock)
  'past' + (g-h) + call GetLandmark(orange, sign)
  'head' + GetDirection(4,4,14)
  'to small' + call GetLandmark(orange, hill)
  'number' + (g) + 'on' + GetDirection(4,4,11)
  'directly across path is a tree leaning toward you'
  'box at rear base of tree to its' + GetDirection(3,5,9)
End subroutine

Subroutine Get7_Ed209_Box(g,h)
  'continue on path' + GetDirection(4,4,13)
  'past' + call GetLandmark(blue, building)
  'head' + GetDirection(2,3,1)
  'over' + call GetLandmark(red, road)
  'and' + call GetLandmark(red, rock)
  'then' + GetDirection(3,3,3) + GetDirection(2,1,0)
  'to' + (g/h) + call GetLandmark(white, sign)
  'go to the' + (h) + 'tree, just' + GetDirection(5,5,19)
  'of trail, then' + GetDirection(4,3,9)
  'to' + (g*h*15) + 'degree tree trunk'
  'box at base of' + call GetLandmark(white, walkway)
  'at' + call GetLandmark(black, tree)
End subroutine

Subroutine Get8_Bender_Box(g,h)
  'Continue down path and take shortcut' + GetDirection(6,2,6)
  'over' + call GetLandmark(red, tree)
  'and head' + GetDirection(4,2,6)
  'near top, then go' + GetDirection(2,4,2)
  'to' + + call GetLandmark(white, building)
  'count' + GetDirection(3,4,7)
  'to' + (h/2) + call GetLandmark(pink, tree)
  'from corner, camouflaged box in tree' + (h/g) + 'feet up'
End subroutine

subroutine Main()
  i = 2
  j = 3
  k = 4
  m = i + k
  n = j + k
  p = m + i
  call Get2_Rosie_Box(i,p)
  call Get3_RockemSockem_Box(m,p)
  call Get4_B9_Box(k,m)
  call Get5_R2D2_Box(k,i)
  call Get6_Johnny5_Box(n,m)
  call Get7_Ed209_Box(j,i)
  call Get8_Bender_Box(k,m)
End subroutine




Please be discrete when retrieving and re-hiding boxes, and be sure box is sealed well.


Hike length: 2-3 miles